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Heyo, gave the game quick run, and I see a game like this having potential. I'd definitely recommend adding more to tone down the repetitive nature of the game(maybe power ups, or some other attacks). Mix up the enemies; perhaps have one that circles the planet before colliding.

Personal preference, but it'd probably feel a bit better if you were to smoothly rotate the player around the planet as opposed to it being static.

Also; I'm not sure if it does already, but the larger asteroids should deal more damage than the smaller ones. helps put priority on them and makes it more interesting to make decisions.

Just some thoughts and ideas I had when playing the game; take em with a grain of salt. Hope the best for your development!

I'm gonna have to see how easy it would be to make the player not jump across the planet. But yes, that would be better I would think. I'm working on making the bigger ones do more damage, just trying to figure out values ya know! Also, I'm not sure what power ups or things to do? I'm most likely going to add different ships that do different things but...idk lol. Thanks for the feedback! Much appreciated! 

Ah yeah, no problem. Power ups were just an example. I was thinkin' like different bullets, or maybe a duplicate ship or something. If you were to add different ships, that would be just as effective, I'm sure!

Oh double up on ships would be cool. Like have a ship pop up on the opposite side of the planet!